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Dawn of war 2 inquisitor
Dawn of war 2 inquisitor







dawn of war 2 inquisitor

Commander - Trophy Rack/Boss Poll (reduces incoming damage/increases health).Accessory 2 - Sturdy Bitz (immunity to knockback).Accessory 1 - Cybork Parts (+66 armour).Armour - Teleporta Pack (grants teleport ability).Unpredictable and unreliable, Ork machines only work because Orks think they should, so if you think these builds are brilliant, they probably will be. In an emergency she can blanket an area with mind lightning. With combat expert, combat master and a bonus attack this build does a whole load of damage, while Fortune or Evasion helps keep her safe. It's a well kept secret that the Farseer can handle herself pretty well in battle. Commander - Spirit Stone of Eldritch Might (large area attack).Accessory 3 - Runes of Fortune/Runes of Evasion (reduce damage).Accessory 2 - Runes of Wrath (makes a second, follow up, attack).Accessory 1 - Runes of War (+40% damage).Weapon - Witchblade of the Crone and Pistol of the Warseer (+30% damage, increased speed).If you still find yourself low on energy switch to one of the other armours instead. Speed, teleportation and a cloak keep you and your allies safe, while you uase confuse as much as possible. Commander - Spirit Stone of Vigour (energy regeneration aura)Ī classic Farseer build, this the emphasis here is on support.Accessory 3 - Runes of the Warp (grants group teleport ability).Accessory 2 - Runes of Deception (grants conceal ability).Accessory 1 - Runes of the Harlequin (grants confuse ability).Armour - Armour of Vaul (immunity to suppression).Weapon - Witchblade of Isha & Pistol of the Warseer (+30% damage, increased speed, +0.3 energy regeneration, +25 energy).









Dawn of war 2 inquisitor